The basic method is the following: (1) find bright clumps of voxels - these serve as seed regions; (2) ``grow'' the remainder of regions by adding layers of ``valid'' voxels to the seed regions; (3) keep growing until no more voxels are added to the regions. The parameters relevant to each step are described below:
step 1: The parameter ``threshold'' determines the minimum grayscale value for seeds. Also, all bright regions (passing the threshold test) that are < 5 voxels in size are removed from consideration as seed regions - this helps make the method noise-proof.
step 2: The growing process can be done in 3-D or 2-D, per the parameter ``image_dim''. A new voxel is added to a seeded region if it meets the following criteria [13]:
threshold = 64The parameters `` win_dim'' and ``image_dim'' should be toggled to their desired values.
min_seed_value = 32
min_seed_size = 5
win_dim = 3
image_dim = 3-D
tolerance = 10